House of Monstrous Women by Daphne Fama
My rating: 4 of 5 stars
House of Monstrous Women is a slow burn Gothic Horror story set in the Philippines in 1986. We follow Josephine, who is living a fairly secluded life, seeing to her family’s property, del Rosario house.
Her parents were killed due to political strife within the country, and her older brother has since moved to Manila to try to make a name for himself. This leaves just Josephine to try to manage what’s left of their estate.

When she receives an invitation from her childhood best friend, Hiraya, to visit her, Josephine is surprised and excited. Of course she accepts. She’s missed Hiraya so much since Hiraya and her sister were forced to flee their village in the dead of night.
Hiraya’s family’s property is the infamous Ranoco house. There are many stories whispered about this island home, all of them involving Hiraya’s supposed family of witches.
Josephine has heard the stories, but she’s not afraid. She knows Hiraya too well to believe she would put her in danger. Josephine is anxious to reconnect with her, as well as her brother, Alejandro and his girlfriend, Gabriella, who Hiraya also invited to Ranoco.

Hiraya proposes they all play a game like they used to as kids. The winner of this game though, will be granted whatever their heart desires. Each person has something they deeply want, and they all agree it’s worth whatever risk to try to make those dreams reality, but how dangerous is this going to get?
With the house featuring as the ultimate playing board, the contestants settle in to try to seal their fates. As the rules are explained though, it soon becomes clear that they may have gotten in over their heads.
Will any of them be able to survive the game, let alone get what their heart truly desires, or is the house just going to seize them in their desperation?

‘Josephine felt stupid for thinking this place was like the del Rosario house at all. Its outer facade was just a mask of normalcy, hiding what lay within.’
As mentioned above, House of Monstrous Women is a slow burn, but one that I definitely feel paid off in the end. The beginning features a lot of character work, but also some genuinely spooky imagery. Once it gets to the game though, it really takes off.
I loved the setting. Ranoco house truly feels like a main character in this story. It was described so well, and even though it’s got some trippy vibes throughout, I still felt like I could picture everything vividly.

I would describe this story as being moody, gruesome, intense and jaw-dropping. There were moments in the beginning when I wondered if it was going to pick-up, and you might too, but trust me, just stick with it. It gets wild as it races toward the unpredictable conclusion.
I wasn’t prepared for the final scenes of this. It was just so good. I loved the themes Fama explored, and feel like she nailed the build-to-action ratio. It lulled me into a false sense of security, then ripped the rug out from under me and tried to smother me with it.

I would highly recommend this to Horror Readers of all varieties, but particularly to those who enjoy atmospheric, familial, or historical horror, with strong eco-elements, who don’t mind a slow burn.
Thank you to the publisher, Berkley, for providing me with a copy to read and review. I was really impressed with this and cannot wait to read more from Daphne Fama!!





























